Identify the kind of delay

SymptomMeasure or observeUseful next step
Progress stays in downloadBytes/progress and exact network errorUse loading troubleshooting.
Files finish but engine is preparingPreparation stage and rendererKeep tab foreground; record time separately.
Scene moves in visible jumpsRepeat the same scene at the same resolutionCompare render workload.
Mouse moves normally outside gamePointer capture and sensitivityCheck controls before blaming FPS.
Entire tab crashes or reloadsMap, duration, other tabs and browser crash noticeClose duplicate heavy tabs; save details.

Run a useful comparison

  1. Write down OS, browser/version, computer model or CPU/GPU, map, renderer, window size and fullscreen state.
  2. Keep the same scene, round, camera direction and test duration. A menu and a crowded scene are not comparable.
  3. Change one setting, such as resolution or renderer. Restart only as required, and label whether the map files were already cached.
  4. Repeat both conditions. If no frame counter or repeatable measurement is available, describe the observed stutter rather than inventing an FPS number.
  5. Include failures as well as improvements. A run that enters gameplay but freezes shortly afterwards is not a successful long-run test.

Settings to inspect

Close unnecessary heavy tabs and applications, connect power where appropriate, and check the browser’s own graphics-acceleration setting. If you change it, restart as the browser requests and record the before/after state. Do not disable security protections.

A lower render resolution can reduce graphics work, but the improvement depends on the bottleneck. WebGL2 and automatic rendering should be compared on the same machine once authorized hosting is available. No fixed improvement is promised.

What our old timings mean

Historical ready times include downloads, preparation, caching state and the particular network environment. Some probes intercepted requests or ran alongside other work. Those values cannot establish a fair renderer comparison, a minimum specification, cold-download throughput or an expected time for another visitor.

A warm OPFS run with zero downloader network bytes does not mean that the browser made no HTTP requests. Browser-check results report feature availability, not smooth play.