October 18, 2026 — priority map guides and mechanism tests

Kino, Moon and Der Riese received English, French and Spanish walkthroughs, original room diagrams, budgets, perk/box landmarks, secrets and troubleshooting. The existing public game was checked in a dedicated desktop Chrome 155 / WebGL2 profile. Kino and Der Riese upgrade loops, and Moon equipment/power/transport/upgrade/Hacker cases, were exercised with god mode, debug points and position jumps.

These are assisted mechanism observations, not a normal complete survival game or a quest ending. Songs were not audibly verified. The revised guides remain local and game distribution remains paused in this build.

October 18, 2026 — editorial and rights review

  • Operator and contact details supplied by Ellis Claire; privacy, contact, about and service terms added.
  • Game distribution defaults to paused because a sufficient rights basis has not been established. Public game artwork replaced with original diagrams.
  • Support articles, a data-budget comparison and a local browser checker prepared. English, French and Spanish receive the priority support content.
  • Optional scripts are controlled by separate analytics/advertising choices. Google AdSense and a certified Google CMP have not been installed.
  • No new full-map gameplay, perk, quest or performance-benchmark completion is claimed by this editorial revision.

October 10, 2026 — archived functional tests

Prior project records entered ten maps in a controlled desktop Chrome environment and inspected movement, aiming and shooting. Seven map tests visibly replenished ammunition after R. Some tests needed a temporary local-network permission in a dedicated test profile; ordinary default-profile failures remain in the record.

One Kino observation ended after one round with zero kills. Those checks do not validate full walkthroughs, sound, mobile play, multiplayer, long-session stability or a performance ranking.

Sources and scope