Compare the job, not just the name
| Question | Why it changes your choice | Evidence to record |
|---|---|---|
| Can I replace ammunition safely? | A strong weapon is hard to use when its supply route is closed. | Wall-buy location, price and return path. |
| Can I finish a reload with room to move? | A long exposure can be more important than nominal power. | Magazine/reserve before and after, and whether animation finishes. |
| Can I afford the route after buying? | The purchase may delay access to another area. | Visible price, points remaining and next door. |
| What happens after upgrading? | Availability, ammunition and behavior can change. | Before/after weapon name and actual observed changes. |
A keypress is not a completed reload
The archived ten-map input checks sent R on all maps, but visible ammunition replenishment was established on seven; the final animation state was clear on fewer. A test must inspect the magazine/reserve and player state, not merely report that the key was sent.
When recording a comparison, keep the weapon, magazine state and movement consistent. Do not infer damage, kill speed or ammunition economy from a single firing screenshot.
Make a two-role plan
Choose a dependable option for the route you are currently opening, then decide what role a second weapon would fill: emergency space, sustained pressure or a specific map task. Treat the Mystery Box as an uncertain purchase rather than a guaranteed named outcome.
Avoid borrowing a “best weapon” recommendation from another release without checking this build’s weapon availability and behavior. Prices and upgrade costs should come from readable prompts or matching source data.